Open again your map01.i3d file with Gaints Editor and make the script below and name your script same as the map name then copy and paste script below: Open your map.i3d file with Gaints Editor do nothing only click on save thenĩ. Next step is to fix the blocky edges around the terrainDetail: Right click the map01.i3d file and open with notepad++, look for this line in your map01.i3d file:Īnd increase the 'lodTextureSize' to 8192Ĩ. dds file and also map01.xml set PDA to 8192x8192.ħ. Set the le to 8192x8192 after converting to png (delete the existing grle).Ħ. Set le to 4096x4096 after converting to png (delete the existing grle).ĥ. Set all density.gdm(s) to size 16384x16384 after converting to png (delete the existing gdm(s).ģ. Set all the weight.png(s) to size 4096x4096.Ģ.
For the PDA file use only for this file.ġ.
I now have a working 16x map with a fixed sky and the foliage paint that works beyond the 4x line right to the edges of the map by following the following procedure below: remember you need GIMP and GRLE converter to make this work right, when resizing the png(s) export using 8-bit, don't use paintshed. I am looking for a tutorial that can help me make my current map bigger.Īn 16x Map makes no sense.